Reframing Climate Action

Climate change represents an existential threat to all human and non-human life on our planet. This is a global crisis. It is a complex, compounded problem, representing a multitude of technological, political, and economic challenges; as big and complex as they are, we should welcome these challenges. We can start by reframing the debate. Later this month, families in the United States will gather to celebrate Thanksgiving. You may find yourself sitting at a table with someone who opposes the radical transformations necessary to address the climate emergency — someone who refuses to acknowledge the dire warnings from climate scientists, and who sees no real need to change our economy, food production or modes of transportation. Instead of browbeating them for their lack of concern or sense of ecological stewardship, consider this alternative: talk about how exciting this transformation could be.


Sustainability cannot be achieved if the only source of inspiration is our fear of a climate catastrophe. We need enthusiasm and a sense of adventure; we need to dream of big, radical shifts from the brightest corners of science fiction. We need to inspire people’s imagination, and show them a future that is possible: with proper planning and investment into new technologies, we can build something better. Recycling our plastic bottles, taking public transportation or riding a bicycle to work might make us feel good about our carbon footprint (and if you do these things, thank you), but these kinds of actions do little to inspire. We need a moonshot of new technologies that make fossil fuels obsolete. This cannot be a lateral transition.


One of the most common objections to adopting the necessary changes and policies to address climate change (e.g., generating 100% of our electricity from solar, wind, and other renewables, massive expansion of public transportation infrastructure, abandoning fossil fuels in virtually every area of the global economy, sweeping reforms to agricultural practices and global trade, etc.) is the notion that these changes are both radical and sudden. In fact, these changes are. It is radical to reshape how people power their homes, what they eat, or how they commute to and from work. The IPCC says that “unprecedented and urgent changes” are needed to keep warming below 1.5°C, and that failing to meet that goal will have catastrophic impact. In fact, even with the target of 1.5°C we are likely to see significant ecological impact beyond what has already taken place.


What these objections fail to account for is that radical change is happening, and it will continue so long as new technologies are being developed. At the beginning of the twentieth century, most people traveled long distances by rail, ships, or even by riding on the backs of domesticated animals. The Wright brothers sparked a radical change in 1903, when they successfully completed the first heavier-than-air powered flight in Kitty Hawk, North Carolina. Less than thirty years later in 1927, Charles Lindbergh became the first aviator to successfully complete a non-stop trans-Atlantic flight. A little more than a decade later in 1941, the Japanese Imperial forces launched a massive naval air strike against the United States Pacific Fleet at Pearl Harbor. That same decade, in 1947,Chuck Yeager became the first pilot to break the sound barrier. Roughly twenty years after that, in 1969, Neil Armstrong walked on the moon. By the end of the twentieth century, massive fiberoptic networks and satellites connected people from around the world and enabled communication at the speed of light.


It is an undeniable fact that some of the most transformative technologies of the twentieth century were not planned by governments or voted on by the consent of the public, but instead began with hobbyists. From powered flight to the home computer, radical change can come from the most humble beginnings. With proper funding, institutional support, public and private investments, and an insatiable drive for continual improvements, these new technologies have reshaped every aspect of our daily lives.


Even though it is commonplace today, flying on a commercial jet is still an adventure. One century ago, the wealthiest and most powerful people in the world could not enjoy the convenience or speed we now take for granted. It is an optimistic act to step inside of an aluminum tube and to trust total strangers to safely accelerate to over five-hundred miles per hour, thirty-thousand feet above the ground.


Unfortunately, this miraculous convenience comes at a heavy price: air travel is also a major source of greenhouse gas emissions. According to one study from 2016, air travel alone could account for a quarter of our carbon budget by the year 2050. This is alarming but not hopeless. We do not need to abandon air travel and or return to riding on the backs of horses. The fundamental physics of aviation do not even require burning fossil fuels. In fact, there are already a number of prototype hydrogen-fueled aircraft that fly without producing any carbon emissions. Research indicates that hydrogen is the most suitable alternative fuel; hydrogen is abundant (it is the most common element in the known universe) and because it burns clean, it could extend the life of jet engines by 25%.


Why stop there? Jet A-1 (one of the most common jet fuels in use today) was developed in the 1950s. Considering the rapid progress of modern aviation, why should we continue to use a seventy-year-old fuel? Jet A-1 has a maximum burn temperature of roughly 4,000°F; that is impressive, but hydrogen can burn over a thousand degrees hotter at 5,100°F. The byproduct of burning this fuel is water vapor. What can we do with that extra thermal energy? SABRE hypersonic Reaction Engines are currently in development, and could potentially lead to commercial aircraft with a speed of over 4,000 mph. That’s three times faster than the (now defunct) supersonic Concorde airliners.


Imagine flying from New York to London in one hour.


That’s exciting, but I forgot to mention something: that speed only accounts for altitudes of 30,000 feet. Hydrogen-oxygen engines, unlike their antiquated kerosene-burning counterparts, are not dependent on atmosphere for their combustion. At higher altitudes, where there is no atmosphere or wind resistance, these hypersonic jets could reach speeds of up to 19,000 mph. Imagine flying from London to Sydney in less than four hours. This is radical change; it is faster, higher, hotter, and cleaner than anything we have ever built before, but it is not unprecedented. This is what we have always done: better, and more exciting.

 United Nations, “Special Climate Report: 1.5ºC Is Possible But Requires Unprecedented and Urgent Action” 08 October, 2018. (https://www.un.org/sustainabledevelopment/blog/2018/10/special-climate-report-1-5oc-is-possible-but-requires-unprecedented-and-urgent-action/)

 Roz Pidcock, Sophie Yeo, “Analysis: Aviation could consume a quarter of 1.5C carbon budget by 2050” 08 August, 2016. (https://www.carbonbrief.org/aviation-consume-quarter-carbon-budget)

 Andrew J. Hawkins, “This company wants to fill the skies with hydrogen-powered planes by 2022” 14 August, 2019. (https://www.theverge.com/2019/8/14/20804257/zeroavia-hydrogen-airplane-electric-flight)

 A. Godula-Jopek, A. Westenberger, “Compendium of Hydrogen Energy, Vol. 4: Hydrogen Use, Safety and the Hydrogen Economy” 2016. (Pages 67-85)

 Rachel Cormack, “This Hypersonic ‘Space Plane’ Can Get From New York to London in One Hour” 27 September, 2019. (https://robbreport.com/motors/aviation/sabre-hypersonic-space-plane-2871535/)


Visual Communication Fundamentals Project: Anti-Affordances Video

Feels like forever since I’ve updated my blog. I have been learning to use Cinema 4D to create realistic 3D animations - it has been quite an adventure. I’ll be backdate posting some content about my process, but for now, I wanted to get this uploaded:



Human Factors of Paqui's One Chip Challenge

This is an evaluation of human factors applied to a novelty food item: Paqui’s “One Chip Challenge.”

Consider these human factors:

Physical Factors

Packaging:

- Casket shaped box, with thumb-sized semicircular cutouts

- Single envelope, with tear-open notch for easy opening

Cognitive Factors

Graphics:

- Grim Reaper and red skull imagery to emphasize spicy content

- Interior and exterior text warn users of what to expect

Emotional Factors

Experience:

- The anticipation of something spicy

- Discomfort, pain, endorphins

- Relief and a sense of accomplishment



Notes on "Wicked Problems in Design Thinking" by Richard Buchanan

The concept of capital-D Design is amorphous and continues to expand in scope, from specialized trades (Graphic Design, Industrial Design), to a generalized “liberal art of technological culture” (page 5).

The author describes this strange journey from silos of specialization to a generalized approach of research in the 20th century.

To quote John Dewey (The Quest for Certainty) :

The key takeaway from the Dewey’s block quotes seems to suggest that Science, art, and technology’s interactions in the 20th century transformed from a method for gaining knowledge through proscribed process, to one of gradual expansion of knowledge through incremental, evolutionary precision. This is achieved by planned set of linear operations. But what remains poorly understood is the relationships between art, technology, and science as a set of specialized knowledge. Science is a product of a process, and is easily mistaken for truth, rather than the outcome of process.

There is too much reverence for this process, and when this “recipe” is applied to technology, we run the hazard of advancing (through technology) inferior solutions to human problems (e.g., making a better mousetrap is given precedent over improving our understanding of rodents and what attracts them). Dewey describes this “circular relationship (page 7) between arts of production and science.”

“Instead of meaning knowledge of how to make and use artifacts or the artifacts themselves, technology for Dewey is an art of experimental thinking” The author suggestions (page 8) that technology can be produced through science, but that art (liberal art context), “lies behind and provides the basis for creating other types of products.”

Observations:

From last week’s reading, the author described Edison’s experimentation through iteration is slow and sloppy. It does not follow the same set of steps typically found in the scientific method. But it is another approach to development of technology.

In the syllabus, Jonathan Chapman described design as, “the process of turning existing situations into preferred ones.” This is a quote by Herbert Simon. Herbert Simon is mentioned (On page 9), and his text is quoted from The Science of the Artificial.

The proper study of mankind is the science of design, not only as the professional component of a technical education but as a core discipline for every liberally educated man.”

Design as a multidisciplinary practice can be categorized in four different ways (page 9):

  • Symbolic and visual communication (graphic design)

  • Material objects (product/industrial design)

  • Activities and organized services (Interaction Design/UX)

  • Complex systems or environments for living, working, playing (urban/city planning, architecture, sustainability, etc.)

The author then explains how these discrete categories could not remain compartmentalized, and quickly expanded, overlapped, and evolved into other fields (architecture is a good example).

The author suggests that this pattern grew beyond categories, and into a set of placements.

Placements are constrained, but can exist within different circumstances (contexts).

Categories lock the ways we think about problems, and limit us to thinking in those older (and possibly outdated) paradigms. Placement allows for novel approaches to existing problems, outside of their original contexts.

The author assert (on page 13), that placements are primary, and categories are secondary. Scientists and designers often struggle to communicate within a meaningful framework, because designers rarely work within the boundaries of any one discipline - scientists are typically specialized to specific fields (page 14).

From page 15: it is tempting to divide design thinking into two steps: problem definition, problem solution. This suggests a linear process (which is clearly not true). The author also makes their first mention of “wicked problems.” And on page 16 the author suggests that designers often are confronted with “wicked problems” because design is a universal field, related to all human experience.




Weekend update

Went to the Carnegie Museum of Art this weekend to see their exhibit on Accessibility. This sparked a lot of new ideas about how to focus on solving human problems through empathy. The variety of solutions was truly impressive (concerts for the deaf, eating utensils, mobility assistance and augmentation, navigation technology for the visually impaired, and so much more!)

Just like eyewear has become a personal accessory, prosthetic limbs can also be made fashionable.

Just like eyewear has become a personal accessory, prosthetic limbs can also be made fashionable.

Opportunities for selfies cannot be dismissed.

Opportunities for selfies cannot be dismissed.

Why putting on the brakes is not enough

Pittsburgh Public.jpeg

Jack Dorsey, CEO of Twitter, knows his platform allows for bad craziness to spread like cancer, but fuck it! He’s still getting rich. Who cares if his platform amplified the worst voices in this country, and did so at the shared expense of everyone else? Right? Anyone who still works for Twitter should seriously reconsider what they are doing with their lives. Imagine getting paid to provide Nazis a global megaphone. How do you sleep at night, @Jack?

Thoughts on Ruined by Design, by Mike Monteiro:


I’ve finished reading Mike Monteiro’s book, Ruined By Design, and his message is clear: “as designers, we need to think of ourselves as gatekeepers.” This means we must refuse to put harmful designs (in any form) into the world. He uses the analogy of the Hippocratic Oath, and a doctor’s pledge to “first, do no harm,” and argues for designers to adopt a code of ethics.

I can hardly disagree with the notion that designers, like many other professions, ought to operate under a set of values. But is this enough? No. It is not enough to *not* do unethical design. It’s a good start, but it is not enough. For every harmful act, for every data breach, for every easily preventable hack, for every racist and hateful Tweet, for every man-made environmental catastrophe, and for every preventable tragedy brought upon us in the name of “innovative technology” and “disruption,” there is another mile we all travel on this dark highway. Refusing to do something harmful is a neutral act, and ought to be perceived as part of a neutral position. If you are someone who remains “neutral” on climate change, staggering wealth inequality, or the very real threats of fascism and white nationalism, then you’re not really part of the solution - you’re just a speed bump.

We need to reverse this, and Mike Monteiro is passionately calling for us to start by putting on the brakes. It’s not enough, but it is an essential first step. What we desperately need is positive change. We are going down this road at the speed of internal, infernal combustion. We are going faster than hot chrome and sweaty sex. Running in the red.

Almost everyone (aside from a handful of oligarchs and their Fox News sycophants) agrees that we should (at the very least) slow down. And if you suggest we stop, do you know how you will be labeled? You will be called a “far-left radical.” As if wanting every hard working family in this country to live with some basic level of dignity is a communist plot! As if wanting Twitter and the rest of Silicon Valley to actually be held responsible for what they put out into the world is “too liberal” or “too PC.” Well, call me liberal, but I cannot see the value in letting racist assholes have a platform to make terroristic threats against hospitals. Seriously: Fuck you, Jack Dorsey.

Why are these matters controversial at all? Maybe it is because the only thing more grotesque than this horrify status quo is: ourselves. We have been ignoring hard truths for such a long time that we often fail to see how far off we have wandered. It’s after midnight. The road is dark. The engine is running in the red. Why? From wealth inequality, to endless wars, to climate change, we live in a world where crisis is the status quo. Why?

(?)

What the author correctly identified is that this is because it is designed that way. We can’t fix this by simply refusing to go further down this road; we need to actively work against the designs that lead to ruin. We need to take the wheel. And if we crash, we need to pile up the debris and preserve only that which functions as a warning sign: to tell future generations not to go down that same path ever again. I’ll let Mike have the last word on this.

If we want positive search results, we should do positive things. If we want to reassure the users of our products that they can trust us, we should do positive things. There’s a reason I wrote these last three chapters in this order. Community breeds standards; standards breed accountability; accountability breeds trust; licensure validates that trust. It’s a journey. It may be a long journey, but that doesn’t mean it’s not worth taking.

Do positive things.

Monteiro, Mike. Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It (p. 206). Mule Books.

Designese

Today’s quote: Лучших сосок не было и нет, готов сосать до старых лет. Продаются везде. Резинотрест.

I am still not certain what observations are valuable to record during this graduate program. What I am certain of, is that I will be learning a lot of new languages: the language of typography, CSS, HTML, Python, graphics, and the countless jargon of the Design community. I think I’ll call this strange new collection of languages “Designese.” It is the combined means by which designers communicate their ideas, and inject them into the world.

The morning class (Design Principles and Practices) was interesting. We began with an exercise where we abstracted our backgrounds by improvising with given materials and the classroom space itself.

I chose to represent myself with attributes of Portland’s bicycle culture, my love of Laserdisc movies, my career in electronics, and my fine arts education.

I chose to represent myself with attributes of Portland’s bicycle culture, my love of Laserdisc movies, my career in electronics, and my fine arts education.

The center represents CMU, and each student worked to recreate elements of their journey to this graduate program. Whiteboards contain written facts about the cohort and their connections to the field of design (right), and our pictographic expressi…

The center represents CMU, and each student worked to recreate elements of their journey to this graduate program. Whiteboards contain written facts about the cohort and their connections to the field of design (right), and our pictographic expression of the core principles of design (left).

It was a bit of a mess in the beginning, but eventually this random pile of madness transformed into a visual representation and collaborative sculpture of readymade objects. Bruce Hanington took two pages of observation notes during this exercise. This was quite an icebreaker, and I generally feel very good about collaborating in the future with this group.

Over lunch I discussed a few of my on-boarding concerns with Ema. I value Ema’s insights and experience as a grad student. It was Ema and Michelle who took me on a brief tour back in the spring (when I was waiting for the admissions decision). I wanted to know if I ought to be concerned by the lack of clear course outline. The syllabus makes the expectations clear, but are still relatively vague and lacking the kinds of specifics I am accustomed to. Generally speaking, I am used to more structure (my time in the military, working at Intel, and undergraduate studies were loaded with constraints and granular, rigid scheduling). This is new for me, but I also expect that this will lead to greater autonomy in a future career - we’re receiving lots of support, but are also expected to work independently, with very open-ended criteria and high standards for deliverables. It is a continual source of comfort to know that these are the people I will face these challenges with.

In the afternoon I had my first session with Andrew Twigg. He will be teaching two of our courses this semester. For introductions, we were spared having to repeat our backgrounds. Instead, Andrew only asked for our names, where we’re coming from, and our favorite food. I chose rice, because “Rice is great if you're really hungry and want to eat two thousand of something” (R.I.P. Mitch Hedberg). After reviewing the syllabus, we had our first lecture on the topic of typography. This included two slide presentations with a brief history on the development of written communication, from cave paintings to the fonts commissioned by billion dollar internationals in the 21st century. This included an almost anatomical dive into the creation of a modern font, what they are made of, and the names of their parts. We also explored the contextual relationship between size, shape, and arrangement of text. There was a lot terminology that is still foreign to me, but I believe I’ll be able to absorb these new concepts as we begin to play with (and act upon) these various components.

One of the slides was a soviet era advertisement for galoshes (at least, that’s what I could glean from a thread on mail.ru). The rough translation: “There were not, and are not better nipples, ready to suck through the old years. Sold everywhere: Reznotrest.” The word “сосать” (i.e.,“suck”) is a verb with similarly vulgar dual meaning to its English counterpart. I’m not sure if this was true when the image was originally constructed. It is probably not important or worthwhile to read into it that too much.

1762003319.jpg

My first deliverable is due this Thursday: 32 layout thumbnails and eight prints (on tabloid, 17 x 11 inch sheets) with font constraints on preselected text. How we arrange it will be up to us to decide, but should demonstrate Design Thinking and execution of enhanced visual communication matching to the context.

Pedalpalooza 2019

Holy COW! I’m doing another art thing!

Pedalpalooza Flyer 2019.png

Big shout out to Taylor Valdes! She’s the awesome founder of The Venderia, which offers the “Weirdest, Wildest Vending Machines” in Portland, Oregon. This summer, she’s put together an amazing scavenger hunt ride for Pedalpalooza 2019! I am participating along with dozens of local artists. We have produced original artwork, destined for bicycle spokes, to be spun all over the City of Roses!

Take a look:

I’ve created these images because I want to remember the future. This is not about the future that is (or will be), but the future anticipated by American children of the 1980s and 1990s. It was a retro futurism that existed for just one bright neon moment, culturally rendered through the Trapper Keepers, video arcades, television commercials, and the LASER backdrops on yearbook photos.

I want to remember that brief moment when Cold War fears were dissolved and displaced by Slap-bracelets and Hypercolor optimism.

Quick update

2019 is flying off the rails! This week I will complete another Autodesk course (Inventor 2019), and I am slated to graduate with over 100% credit - yes, I do extra work when I am excited about a subject.

I just registered for Human-Centered Design 201: Prototyping - a free course from +Acumen and IDEO.org on different methods for building prototypes. I will be meeting up tomorrow for the first session with some other design-minded folks in NW Portland. It looks like a lot of fun and it's hands on, so we'll get to tap into our creative sides! Join me at http://bit.ly/2pYtEbz.

I am also beginning to dive into Autodesk 3DS Max visual effects tutorials (I should have some content to post later) by the very awesome Allan McKay. This has been a great opportunity to push the limits of my latest workstation build (I’ll post more about that later).

I completed the Haribo Gummi Bears playmat (i.e., card games) for my friend Andy, and I am very pleased with the final result:

The print version is 24.5 x 14.5 inches. Made with Adobe Illustrator, Adobe Photoshop, and Autodesk Fusion 360.

The print version is 24.5 x 14.5 inches. Made with Adobe Illustrator, Adobe Photoshop, and Autodesk Fusion 360.

Rendering those bears took a few days on my old machine, but now I can crank out high quality ray-tracing in nearly real-time when leveraging AMD Pro Render. I am still learning to use the Autodesk suite of software, and it’s an awfully big world! Portland has finally started to thaw and it is tempting to spend more time outside, and offline, but I will try to get some more content uploaded soon. Cheers!

Gummi Bears

I’m spread pretty thin between projects, but wanted to post some new renderings. One of the benefits of Fusion 360 is the materials customization built into their rendering pipeline. And I think this project does a good job of highlighting this feature.

I’m kicking myself for not rendering at a higher resolution, but this lighting test did a fantastic job of demonstrating refraction with a slightly rough surface.

I’m kicking myself for not rendering at a higher resolution, but this lighting test did a fantastic job of demonstrating refraction with a slightly rough surface.

While the angle and lighting are more traditional (i.e., less creative) for a rendering shot, I’m including it because of the shadows and light transmittance between materials. This is the kind of thing that only looks convincing with ray tracing. R…

While the angle and lighting are more traditional (i.e., less creative) for a rendering shot, I’m including it because of the shadows and light transmittance between materials. This is the kind of thing that only looks convincing with ray tracing. Raster engines cannot accurately simulate light passing and reflecting off of materials like this.

I have a render running in the cloud right now for a scene with roughly 250 of these gummies piled on top of one another. With so many surfaces and ray transformations and generations coming from such a complex model, I cannot render it to useable resolutions locally. You can see the rest of my renderings and download the models for yourself on GrabCad.

Mac Mini 2018 in Fusion 360

This month cruised by fast. I have been spending the bulk of my time in Fusion 360, both for class projects, as well as personal exploration of the software. Here are some recent renderings:

Apple updated the Mac Mini last month, adding an optional 6-core Intel Coffee Lake (Core i7 8700B) processor configuration, Thunderbolt 3 (USB Type C interface), and a “Space Gray” makeover. using photos from Apple’s product page, I reconstructed th…

Apple updated the Mac Mini last month, adding an optional 6-core Intel Coffee Lake (Core i7 8700B) processor configuration, Thunderbolt 3 (USB Type C interface), and a “Space Gray” makeover. using photos from Apple’s product page, I reconstructed the IO layout and customized material and appearance settings. You can download my model here.

Opposite angle, to show off that sweet white LED!

Opposite angle, to show off that sweet white LED!

For anyone getting into CAD, I also recommend GrabCAD.com, where you can download (and contribute) 3D models for free! I was able to accelerate my workflow by downloading prebuilt models of the ethernet, USB, and HDMI ports.

A Robot Took Your Job

Last week I returned from my trip to Memphis (thanks, Andy! Hope Meara’s potty training is going well!) and I’ve been playing catchup ever since. I’m getting back into Fusion 360 with some more challenging projects. This week we covered how to use joints in assemblies. This is pretty wild stuff. You can download models from GrabCAD.com and upload them Fusion 360. It auto-magically converts models to work natively (with mixed results) in the work space. From there, you can define joints and move parts in real time! We did this in class using an industrial robot model. Of course, this meant the robots needed to fight…

Four robots go in, four robots come out. Because they are metal, and very strong, and even knives won’t kill them!!

Four robots go in, four robots come out. Because they are metal, and very strong, and even knives won’t kill them!!

This wasn’t the actual assignment. Instead we needed to create a render scene involving an earlier model from this class being assembled by robots. I was grinding away at this all day yesterday, and finally got around to rendering it. Because of the complexity of the scene, it’s taking quite some time to bake in all of those rays at HD+ resolution. Here’s the object being assembled for reference:

This is based on an existing design from a vinyl shelf I bought to keep my Laserdisc collection in prime display condition. I fantasized about having an actual product made for Laserdisc, and what that might look like. You gotta with red trim right?…

This is based on an existing design from a vinyl shelf I bought to keep my Laserdisc collection in prime display condition. I fantasized about having an actual product made for Laserdisc, and what that might look like. You gotta with red trim right? Because LASERS!!

Here’s a technical drawing, if you want to build your own. This will probably hold about 250 titles, based on my experience with my current shelf ( tweaked the dimensions to give it a bit more depth and room to breathe between stacks.

Here’s a technical drawing, if you want to build your own. This will probably hold about 250 titles, based on my experience with my current shelf ( tweaked the dimensions to give it a bit more depth and room to breathe between stacks.

i’ve been taking this class as an opportunity to not only learn the software, but also to push the limits of what the software can do. For me, this practice is like cartography. I’m mapping the borders by extending to the edge in all things. With this project, I wanted to not only torture test the rendering pipeline, but also test the limits of my beefy Hackintosh. As noted previously, my CPU appears to be the main bottleneck. But I wanted to see what it takes to exceed memory requirements. For this design and ray tracing session I’m utilizing ~25 GB of memory, and cooking my poor little quad-core Haswell® chip.

Nothing cooks like CAD! Note that the temperatures reflect a system with AIO liquid cooled CPU, and nine total fans, packed into an old PowerMac G4 case. Even when protein folding on both GPU and CPU, the system usually has a CPU core temperature ce…

Nothing cooks like CAD! Note that the temperatures reflect a system with AIO liquid cooled CPU, and nine total fans, packed into an old PowerMac G4 case. Even when protein folding on both GPU and CPU, the system usually has a CPU core temperature ceiling of about 70˚ C.

It’s been over four hours as of writing this, and the rendering has not yet reached “final” quality. Scene complexity is a huge factor in rendering time.

Autodesk Fusion 360

Just dived into this software and I’m already excited by what it can do! I didn’t get a chance to play around much with CAD when I was getting my BA. I’ve always wanted to learn, and finally have a chance after all - thanks, PCC!

Fusion 360 has a pretty nifty ray-tracing render mode. It pushes the CPU/GPU pretty hard, but looks glorious

Fusion 360 has a pretty nifty ray-tracing render mode. It pushes the CPU/GPU pretty hard, but looks glorious

It will probably take some time before I take on any meaningful projects, but so far I’m enjoying myself! :-D

Dead Star Escape Playtests at XOXOFest 2018

XOXOFest gave me an opportunity to conduct some playtests for DEAD STAR ESCAPE! It’s a four-player tabletop, where space pirates try to escape from a black hole! I got some excellent feedback on this project and still have a lot of work ahead of me, but it was really exciting to see a game play through from start to finish with new players. The play mechanics and rules are ironed out, but I still need to update the prototype and enhance some layout and other misc. concerns.

DSE.jpeg
DSE2.jpeg

XOXOFest 2018!

I had suuuuch a blast at my first XOXOFest! Swag was great - tokens for drinks at an extraterrestrial speakeasy, interactive installations, projects for future selves, morning fun runs, VR and AR demos at Mozilla, Adobe Creative Jam, FANTASTIC SPEAKERS (Cameron Esposito, Monica Dinculescu, Natalie Wynn, John Hodgman, Jean Grae, and more!), Indie Games Arcade and tabletop games blew my mind!

Don’t hate me for my swag, hate me for my awesome Ziggy Stardust shirt!

Don’t hate me for my swag, hate me for my awesome Ziggy Stardust shirt!

Taking seats before the opening

Taking seats before the opening

Those user agreements (we don’t read), and how they stack up

Those user agreements (we don’t read), and how they stack up

One of the proudest moments… Nude Burt Reynolds projected onto a huge screen

One of the proudest moments… Nude Burt Reynolds projected onto a huge screen

Sometimes it just has to be said

Sometimes it just has to be said

Adam Conover talks about why we should Preach to the Choir

Adam Conover talks about why we should Preach to the Choir

Augmented

Augmented

The best win state I have ever seen in a game - a tasty cocktail

The best win state I have ever seen in a game - a tasty cocktail