Week 13: Artifact Generation

We’ve began to generate assets for our final artifacts. This should be an exciting time for us. For the last 13 weeks, we’ve been living and breathing the problem space. The future of Portland Public Schools is not a matter of fate, it is something that will be built — not only designed, but also transformed by external forces and deliberate interventions. This work and our team’s research are only one tiny piece of this larger unfolding process, and we cannot know what impact (if any) will come from what we have done.

On some level, I cannot help but feel a little bit sad as we conclude this work. I have a very real sense of the scope of this issue and understand that fifteen weeks cannot generate anything conclusive. Nevertheless, we must honor this process and the deliverable. There is an underlying contradiction in this work. What this project calls for is “bold humility.” We know that our research is not conclusive, we also know that without bold presentation, we cannot inspire meaningful change or the greater vision by Prospect Studio.

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Our primary concept is a news story about PPS holding their first ARC summit, and what it means for the future of Portland schools and teachers. We can use this medium to communicate the most salient details while glossing over the more bureaucratic aspects of our system level thinking. For secondary artifacts, we’re thinking about “swag” that is typical for a professional conference, as well as a custom logo for the ARC council.

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I’m feeling a lot of pressure to resolve these artifacts to the highest fidelity possible. I know that the success of this project rests somewhat on our ability to persuade others, and we cannot know how this work will be interpreted if the artifacts are not convincing or feel too generic. I’m also worried that we have spent so much time working on the particulars that we haven’t given ourselves room for making these things.

I wish that we had a better sense of what is expected, and how craft will be factored into our grade. This is the first time that I’ve taken a studio class where nothing was made until the last two weeks. I expect that our team will be evaluated on the strength of our research and the clarity of our concepts, but as a studio class, I cannot shake this feeling that we should have been crafting prototypes along the way.

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My hope for this week is that the momentum of making and the joy of purely creative pursuits will have a feedback effect to keep us motivated through this final push. I’m excited about the potential for the project even though we are still grappling with an incredibly high degree of uncertainty.




XOXOFest 2018!

I had suuuuch a blast at my first XOXOFest! Swag was great - tokens for drinks at an extraterrestrial speakeasy, interactive installations, projects for future selves, morning fun runs, VR and AR demos at Mozilla, Adobe Creative Jam, FANTASTIC SPEAKERS (Cameron Esposito, Monica Dinculescu, Natalie Wynn, John Hodgman, Jean Grae, and more!), Indie Games Arcade and tabletop games blew my mind!

Don’t hate me for my swag, hate me for my awesome Ziggy Stardust shirt!

Don’t hate me for my swag, hate me for my awesome Ziggy Stardust shirt!

Taking seats before the opening

Taking seats before the opening

Those user agreements (we don’t read), and how they stack up

Those user agreements (we don’t read), and how they stack up

One of the proudest moments… Nude Burt Reynolds projected onto a huge screen

One of the proudest moments… Nude Burt Reynolds projected onto a huge screen

Sometimes it just has to be said

Sometimes it just has to be said

Adam Conover talks about why we should Preach to the Choir

Adam Conover talks about why we should Preach to the Choir

Augmented

Augmented

The best win state I have ever seen in a game - a tasty cocktail

The best win state I have ever seen in a game - a tasty cocktail