For folks who use blender to create animated characters for Unreal Engine, you might find the process of creating a rig fairly tedious. You may also discover that some constraints in Blender are causing problems with your exported skeleton in Unreal.
If you need to sanitize your bone constraints, this work can be labor intensive if done manually.
Here’s a simple script that will automate that process. (shoutout to manuDesk for providing this)
import bpy for bone in bpy.context.selected_pose_bones: for c in bone.constraints: if 'Constraint Name' in c.name: bone.constraints.remove(c) # Remove constraint
Replace “Constraint Name” with the name of the constraint you wish to remove from your rig, and then run the script. This could save you hours of work.
Suppose you need to copy constraints between a control rig and a deform rig. CGDrive has provided an entire video tutorial on this process. Below, is the code used in their script. Watch the video for a basic workflow, as there is some preparation necessary for this script to work.
import bpy sel = bpy.context.selected_pose_bones for bone in sel: name = bone.name bpy.context.object.pose.bones[name].constraints["Copy Transforms"].subtarget = name